
Caímos en picado
de la gracia del dios
por querer ser más,
por no ser aquellos
que su designio pidió.
Y somos eternos
en disputa con él,
quién ahora nos enfrenta
diciéndose amor.
Un amor de falacias,
un amor de conveniencia,
un amor de falsedad,
un escenario donde somos la maldad.
Habitamos en lo oscuro
pero también en la luz.
Usamos las máscaras dadas,
usamos el temor.
Ésas son las armas
que la humanidad nos dió.
Existimos desde el principio
y seguiremos hasta el final,
pues somos inmortales
desde la concepción.
Y le guste o no al padre,
somos la parte de él,
que siempre negó.
Perhaps most importantly, not all of the game’s full breadth of content will be accessible at BnS NEO Divine Gems, which is critical as OG BandS has seen a whopping 90 updates since its release. And yet there’s no promise that NEO will just progress chronologically through the OG’s content, either. The plan, NCsoft says, is to maintain the freedom to take the game’s story and cadence in a different direction entirely from the OG game. In other words, it’s kind of a Classic Plus server, with a bunch of new and altered systems and potentially a different storyline. It may look very little like its progenitor when all is said and done. And when you consider it that way, the term NEO actually does suddenly make sense.
The QandA was probably the most illuminating chunk of the press event; here are some of the key takeaways from the questions the developers addressed as well as the preview we saw: Parity with Korea: The western devs are working closely with the Korean team and are at least aiming for future parity with the Korean NEO content-wise, with the goal being synchronous launches (after the global version is caught up). The devs say they will let each region’s needs dictate deviations, but right now, the game is not overly localized; the differences between the Korean and western NEO are minor (battlepass tweaks were mentioned).
Monetization: The devs managed to never utter the term “pay-to-win” during the discussion on monetization, but it seems very clear that they are not going down the pay-to-win route. The battlepass will not be a perfect copy of the original MMO’s subscription; instead, it will offer perks like consumables, buffs, remote warehouse access, and extra warehouse slots on the market. There won’t be a sub – just the pass, which is leveled through basic cheap BnS NEO Classic Divine Gems gameplay.